Shader "CPC_UnlitBillboard" { Properties { [Toggle]_USE_CPB("USE_CPB", Float) = 0 _TextureSample0("Texture Sample 0", 2D) = "white" {} _AlphaClipThreshold("AlphaClipThreshold", Float) = 0.1 _Color0("Color 0", Color) = (0,0,0,0) _Emission("Emission", Float) = 0 _EmissivePow("EmissivePow", Float) = 0 [Toggle]_USE_DFade_Inverse("USE_DFade_Inverse", Float) = 1 _FadeDist("FadeDist", Float) = 40 [HideInInspector] _texcoord("", 2D) = "white" {} [HideInInspector] __dirty("", Int) = 1 } SubShader { //Tags { "RenderType" = "Opaque" } Tags { "RenderType" = "TransparentCutout" "Queue" = "Transparent+0" } ...