https://viclw17.github.io/2022/02/01/unreal-engine-custom-node 1000 Forms of Bunnies victor's tech art blog. About Writing Unreal Engine Custom Node February 1st , 2022 Recently I’ve been playing with raymarching technique and trying to implement it in Unreal Engine material editor. As the algorithm requires a for loop meaning it can only be done using HLSL code with the Custom Node. There are many pitfalls using custom node especially when the code is getting complex. The details panel code editor is very primitive so we want to edit the code over in like VSCode ; also more options added into the panel and I barely used before – here I documented some of my research and tests for future reference. New custom node options An example: Here is the generated code below. (See the generated code at Window -> HLSL Code in the Material Editor.) Note that FMaterialPixelParamete...