UE get player controller
UGameplayStatics :: GetPlayerController ( GetWorld (), 0 ); Then you don't need to iterate through all of them. For example if you are in a Singleplayer Game. 더 ▼ 답변됨 Nov 13 '14 at 4:29 PM eXi 7.2k ● 340 ● 195 ● 482 18 Depends on what you want to do and where you want to do it. The main way you'd do this is here. for ( FConstPlayerControllerIterator Iterator = GetWorld ()-> GetPlayerControllerIterator (); Iterator ; ++ Iterator ) { } Some things have the owner variable as a APlayerController (`APlayerState`, etc) Clients only have 1 controller, their own. Servers have ALL controllers. You'll want to use IsLocalPlayerController to differentiate on the server. 더 ▼ 답변됨 Jul 02 '14 at 2:38 AM Crzyhomer STAFF 1.3k ● 35 ● 26 ● 104 dbrizov Jul 02 '14 at 2:47 AM I see, thank you very much :) Mungyun Nov 13 '14 ...
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