Unity Camera render Event
https://docs.unity3d.com/ScriptReference/Rendering.CameraEvent.html
Properties
BeforeDepthTexture | Before camera's depth texture is generated. |
AfterDepthTexture | After camera's depth texture is generated. |
BeforeDepthNormalsTexture | Before camera's depth+normals texture is generated. |
AfterDepthNormalsTexture | After camera's depth+normals texture is generated. |
BeforeGBuffer | Before deferred rendering G-buffer is rendered. |
AfterGBuffer | After deferred rendering G-buffer is rendered. |
BeforeLighting | Before lighting pass in deferred rendering. |
AfterLighting | After lighting pass in deferred rendering. |
BeforeFinalPass | Before final geometry pass in deferred lighting. |
AfterFinalPass | After final geometry pass in deferred lighting. |
BeforeForwardOpaque | Before opaque objects in forward rendering. |
AfterForwardOpaque | After opaque objects in forward rendering. |
BeforeImageEffectsOpaque | Before image effects that happen between opaque & transparent objects. |
AfterImageEffectsOpaque | After image effects that happen between opaque & transparent objects. |
BeforeSkybox | Before skybox is drawn. |
AfterSkybox | After skybox is drawn. |
BeforeForwardAlpha | Before transparent objects in forward rendering. |
AfterForwardAlpha | After transparent objects in forward rendering. |
BeforeImageEffects | Before image effects. |
AfterImageEffects | After image effects. |
AfterEverything | After camera has done rendering everything. |
BeforeReflections | Before reflections pass in deferred rendering. |
AfterReflections | After reflections pass in deferred rendering. |
BeforeHaloAndLensFlares | Before halo and lens flares. |
AfterHaloAndLensFlares | After halo and lens flares. |
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