Unity Camera render Event
https://docs.unity3d.com/ScriptReference/Rendering.CameraEvent.html
Properties
| BeforeDepthTexture | Before camera's depth texture is generated. |
| AfterDepthTexture | After camera's depth texture is generated. |
| BeforeDepthNormalsTexture | Before camera's depth+normals texture is generated. |
| AfterDepthNormalsTexture | After camera's depth+normals texture is generated. |
| BeforeGBuffer | Before deferred rendering G-buffer is rendered. |
| AfterGBuffer | After deferred rendering G-buffer is rendered. |
| BeforeLighting | Before lighting pass in deferred rendering. |
| AfterLighting | After lighting pass in deferred rendering. |
| BeforeFinalPass | Before final geometry pass in deferred lighting. |
| AfterFinalPass | After final geometry pass in deferred lighting. |
| BeforeForwardOpaque | Before opaque objects in forward rendering. |
| AfterForwardOpaque | After opaque objects in forward rendering. |
| BeforeImageEffectsOpaque | Before image effects that happen between opaque & transparent objects. |
| AfterImageEffectsOpaque | After image effects that happen between opaque & transparent objects. |
| BeforeSkybox | Before skybox is drawn. |
| AfterSkybox | After skybox is drawn. |
| BeforeForwardAlpha | Before transparent objects in forward rendering. |
| AfterForwardAlpha | After transparent objects in forward rendering. |
| BeforeImageEffects | Before image effects. |
| AfterImageEffects | After image effects. |
| AfterEverything | After camera has done rendering everything. |
| BeforeReflections | Before reflections pass in deferred rendering. |
| AfterReflections | After reflections pass in deferred rendering. |
| BeforeHaloAndLensFlares | Before halo and lens flares. |
| AfterHaloAndLensFlares | After halo and lens flares. |
댓글
댓글 쓰기