UNITY GBufferTexture
sampler2D _CameraGBufferTexture0; // rgb: diffuse, a: occlusion
sampler2D _CameraGBufferTexture1; // rgb: specular, a: smoothness sampler2D _CameraGBufferTexture2; // rgb: normal, a: unused sampler2D _CameraGBufferTexture3; // rgb: emission, a: unused sampler2D _CameraDepthTexture
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