GPU Thread ComputeShading (From GDC)

 https://www.gdcvault.com/play/1023808/Rendering-Antialiased-Shadows-with-Moment

https://developer.nvidia.com/gpugems/gpugems3/part-ii-light-and-shadows/chapter-8-summed-area-variance-shadow-maps

Shadowmap sampling document

Shadow map sampling ● Diminish undersampling with a better shadow map projection, e.g.: ● Trapezoidal shadow maps [Martin04], ● Cascaded shadow maps [Zhang06], ● Sample distribution shadow maps [Lauritzen11]. ● Helps a lot, but not enough, ● Not our topic today. 

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