Angle forumla

 if (toAngle > fromAngle):

Dist = math.abs(fromAngle-toAngle) if (fromAngle > toAngle): fromAngle -= 360 Dist = math.abs(fromAngle - toAngle) if (Dist > 180): turnRight() else: turnLeft()

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About AActor!!! "UObject" has no member "BeginPlay"

Shader informations nice blog ~ ~

Unity #pragma target 2~5.0