Unity VFX Graph for legacy pipeline
https://forum.unity.com/threads/feedback-wanted-visual-effect-graph.572110/page-7#post-4131142
The important thing is to use a current version: They've had a typo in one of the shaders that caused shader compilation errors a few weeks ago. So, I used Unity 2018.3.2f1 and Visual Effect Graph 4.8.0.
Then, all you need to do is Edit -> Project Settings, select last section in that panel: VFX and for Render Pipe Settings Path put in: Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/Legacy (instead of Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP). So basically replace HDRP with Legacy)
And after that, make sure to recompile all VFX Graphs in your project, using: Edit -> Visual Effects -> Rebuild All Visual Effect Graphs (thanks to @Grimreaper358 for making me aware of how to do that).
Just to be sure, I also restarted Unity. That never hurts ;-)
There are some limitations with legacy; IIRC one was that VFX Graph does not support lighting with legacy. See posting #248 by @JulienF_Unity for the limitations with legacy support.
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