UE4 stencil buffer
https://forums.unrealengine.com/t/using-stencil-buffer/149974/4
Stencil value
I don’t know how it works in Unity but in UE4 you can’t read from the stencil buffer in a masked material, which means you have to use a translucent material. This makes it an expensive effect, and you’ll end up with the usual problems with translucent materials, namely you may get inconsistent lighting or sorting issues.
댓글
댓글 쓰기