Build avoid

#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) // Do not Print in Shipping or Test
     UE_LOG(LogTemp, Log, TEXT("SurFaceID : %d"), i);
#endif

댓글

이 블로그의 인기 게시물

About AActor!!! "UObject" has no member "BeginPlay"

UNREAL Android build information

C++ 생성자 위임 (delegating constructor)