Overlap Event Add AddDynamic

  1. CapsuleComponent->OnComponentBeginOverlap.AddDynamic(this, &AYourClass::YourFunction);




AddDynamic Requires below information crucially

void AOverlapBound::OnOverlapEnter(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult & SweepResult)

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About AActor!!! "UObject" has no member "BeginPlay"

UNREAL Android build information

Shader informations nice blog ~ ~