Object->SetupAttachment !!!

//OverlapBound->AttachToComponent(OverlapRoot, FAttachmentTransformRules::SnapToTargetIncludingScale);



AttachToComponentはConstructorの時にちゃんと起動できないのでSteupAttachment
を使って付ける必要がある!!


OverlapBound->SetupAttachment(RootComponent);

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About AActor!!! "UObject" has no member "BeginPlay"

Shader informations nice blog ~ ~

Unity #pragma target 2~5.0