Object->SetupAttachment !!!

//OverlapBound->AttachToComponent(OverlapRoot, FAttachmentTransformRules::SnapToTargetIncludingScale);



AttachToComponentはConstructorの時にちゃんと起動できないのでSteupAttachment
を使って付ける必要がある!!


OverlapBound->SetupAttachment(RootComponent);

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UE get player controller

Raytracing

Shader informations nice blog ~ ~