GetOwner()->GetRootComponent()->AttachParent->GetOwner() 規則
GetOwner()->GetRootComponent()->AttachParent->GetOwner()
- GetOwner() -> Get the actor that own the component
- GetRootComponent() -> Get the USceneComponent* of the actor
- AttachParent -> Get the parent, but it's a USceneComponent*
- GetOwner() -> Get the owner of the parent
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