GetOwner()->GetRootComponent()->AttachParent->GetOwner() 規則

GetOwner()->GetRootComponent()->AttachParent->GetOwner()
  • GetOwner() -> Get the actor that own the component
  • GetRootComponent() -> Get the USceneComponent* of the actor
  • AttachParent -> Get the parent, but it's a USceneComponent*
  • GetOwner() -> Get the owner of the parent

댓글

이 블로그의 인기 게시물

About AActor!!! "UObject" has no member "BeginPlay"

UNREAL Android build information

Shader informations nice blog ~ ~