FTransform trans = GetSocketTransform(TargetActor, TargetSocketName);

FTransform trans = GetSocketTransform(TargetActor, TargetSocketName);
//FVector A = GetSocketTransform(TargetActor, TargetSocketName);
//GetSocketTransform(MeshComp, TargetSocketName)->

}

FTransform UAnimNotify_Footstep::GetSocketTransform(AActor * Actor, FName SocketName) const
{
UMeshComponent* Mesh = Cast<ASJ_Character>(Actor)->GetMesh();
//ReturnLocation = GetSocketTransform(SocketName, RTS_World)->GetTranslation();

return Mesh->GetSocketTransform(SocketName, RTS_World);
}

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About AActor!!! "UObject" has no member "BeginPlay"

Shader informations nice blog ~ ~

Unity #pragma target 2~5.0