FTransform trans = GetSocketTransform(TargetActor, TargetSocketName);

FTransform trans = GetSocketTransform(TargetActor, TargetSocketName);
//FVector A = GetSocketTransform(TargetActor, TargetSocketName);
//GetSocketTransform(MeshComp, TargetSocketName)->

}

FTransform UAnimNotify_Footstep::GetSocketTransform(AActor * Actor, FName SocketName) const
{
UMeshComponent* Mesh = Cast<ASJ_Character>(Actor)->GetMesh();
//ReturnLocation = GetSocketTransform(SocketName, RTS_World)->GetTranslation();

return Mesh->GetSocketTransform(SocketName, RTS_World);
}

댓글

이 블로그의 인기 게시물

About AActor!!! "UObject" has no member "BeginPlay"

UNREAL Android build information

C++ 생성자 위임 (delegating constructor)