!!Void TriggerEnter ( Class UPrimitiveComponent* HitComp ~ ) is the Key!!

void TriggerEnter(class UPrimitiveComponent* HitComp, class AActor* OtherActor,class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult & SweepResult);

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About AActor!!! "UObject" has no member "BeginPlay"

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C++ 생성자 위임 (delegating constructor)